Biological Games is an independent game studio in Australia.

A small studio · Australia

Biological Games is an independent studio making small, premium mobile games — currently Pulse, with Surge forming next.

The Biological Games neuron — coral dendrites for Pulse, a gold soma for the studio, a cyan synapse for Surge

Est · 2026
Solo · Dev
Made in · AU

Two worlds

One studio, two deliberately different souls.

In testing

Pulse

A one-thumb twitch roguelike. Tap to flap, survive a 30-second level, draft a boon, go again.

Enter Pulse iOS · ANDROID
Coming soon

Surge

A neon arcade roguelite forming in the cold half of the studio. Something new is taking shape.

One person, two worlds, no compromises.

Biological Games is run by one person in Australia. The name is the whole idea: warm, organic life rendered on a cold, technical canvas. Pulse is the warm half; Surge is the cold one.

Every release is meant to be small and premium — a game you can finish a session of on a train, with no ads, no energy timers, and no accounts. Buy it once, or don't. That's the deal.

No tracking No ads No accounts Cosmetic-only IAP Plays offline
Questions

Good to know.

The short version of the things people ask most. Read the privacy policy →

There's a free way to play and cosmetic-only in-app purchases. No ads, no energy timers, no loot boxes — buying things only changes how the game looks, never how it plays.
No. Pulse plays fully offline and saves all progress on your device. There's no login, no cloud profile, and nothing to sign up for.
Surge is forming next. There's no date yet — drop your email on the Surge page and you'll get one message when it ships. No newsletter, no drip campaign.
One person, in Australia. Biological Games is a solo studio, which is why the catalogue is small and the games are built to be premium rather than endless.